Bullseye

Resources:
1 x A5 colour copy of Dartboard. Click HERE for editable word doc and HERE for PowerPoint
Revision equipment/materials eg. highlighters, flash cards, revision notes, a sheet of paper to keep their score/note of activities completed.
Here is a GCSE PE version by @meesh_121
What to do:
The aim of this resource is to guide students in a session of focused revision.
Based on how long the student wishes to revise for, they chose to play either 301 or 501.
The aim of the game is to get down to zero, by completing revision activities, which are scored.
Students choose an activity and complete – once done they then choose whether to ‘score’ a double or treble. If they chose a double, they must find someone to test them on what they have revised – if a treble, they must devise some way of testing themselves. Once done, they then take their score (doubling or trebling as appropriate) and deduct it from their starting number. Students are then ready to throw again!
Variation 1:
Could be designed for one topic and students then encouraged to create their own for another topic.
Variation 2:
Round the Clock darts
Resources:
For this activity, students require one dart board (printed on A4), children’s darts (those that stand upright) or game counters, question cards for player one and player two.
What to do:
Students decide who is player one and player two.
Player 2 will get a pack of questions for player one and vice versa. Player one places his/her counter on segment one on the dartboard- the player decides whether to aim for a single, double or triple score. Player 2 will read out the relevant question on the question card for player one (‘S’ if player one is aiming for a single score, ‘D’ if player one is aiming for a double score or triple score. To gain the triple score, player one has to give a word perfect answer as displayed on the question card).
If player one answers correctly, he/she advances on the dartboard as per normal round the clock dart rules. If he/she answers incorrectly, the counter will remain on the segment and the player has to attempt the question again during the next round. The players take it in turns after each question.
The activity is differentiated (single score questions are easier than double score quetions) and focuses on exam language (hence the idea of a triple score if the answer is word perfect). Joint guest post by @stacemeaney and @DaK_74
1 x A5 colour copy of Dartboard. Click HERE for editable word doc and HERE for PowerPoint
Revision equipment/materials eg. highlighters, flash cards, revision notes, a sheet of paper to keep their score/note of activities completed.
Here is a GCSE PE version by @meesh_121
What to do:
The aim of this resource is to guide students in a session of focused revision.
Based on how long the student wishes to revise for, they chose to play either 301 or 501.
The aim of the game is to get down to zero, by completing revision activities, which are scored.
Students choose an activity and complete – once done they then choose whether to ‘score’ a double or treble. If they chose a double, they must find someone to test them on what they have revised – if a treble, they must devise some way of testing themselves. Once done, they then take their score (doubling or trebling as appropriate) and deduct it from their starting number. Students are then ready to throw again!
Variation 1:
Could be designed for one topic and students then encouraged to create their own for another topic.
Variation 2:
Round the Clock darts
Resources:
For this activity, students require one dart board (printed on A4), children’s darts (those that stand upright) or game counters, question cards for player one and player two.
What to do:
Students decide who is player one and player two.
Player 2 will get a pack of questions for player one and vice versa. Player one places his/her counter on segment one on the dartboard- the player decides whether to aim for a single, double or triple score. Player 2 will read out the relevant question on the question card for player one (‘S’ if player one is aiming for a single score, ‘D’ if player one is aiming for a double score or triple score. To gain the triple score, player one has to give a word perfect answer as displayed on the question card).
If player one answers correctly, he/she advances on the dartboard as per normal round the clock dart rules. If he/she answers incorrectly, the counter will remain on the segment and the player has to attempt the question again during the next round. The players take it in turns after each question.
The activity is differentiated (single score questions are easier than double score quetions) and focuses on exam language (hence the idea of a triple score if the answer is word perfect). Joint guest post by @stacemeaney and @DaK_74
Tag:AfL, Independent learning, Numeracy, revision